Can Game Development Impact Academic Achievement?

Can Game Development Impact Academic Achievement?
by Richard E. Ferdig and Jeff Boyer

Electronic educational gaming has received a tremendous amount of attention within the last few years. This excitement is owing, in part, to theoretical arguments and empirical findings about the possibilities of using videogames in teaching and learning (e.g. Squire, 2006; Squire & Jenkins, 2003; Gee, 2003; Prensky, 2001). Several articles in THE Journal have also drawn attention to video game use, highlighting concern (Weinstock, 2007), health and fitness issues (O'Hanlon, 2007), multi-user virtual environments (MUVEs) & simulations (Blaisdell, 2006), and the promise of digital game-based learning (Deubel, 2006).

Interesting findings; extensive reference list; and read more at: http://www.thejournal.com/articles/21483